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  • Pace of Play and the Twins


    Cody Christie

    Bud Selig is out as commissioner and Rob Manfred has a variety of issues to tackle as he takes over the reins of America's pastime.

    One issue at the forefront is trying to find a way to speed up the pace of play for major league games. Last year the average MLB game lasted over three hours. This comes at a time of a steady decrease in run-scoring as baseball adjusts after the steroid spike around the turn of the century.

    Image courtesy of Image courtesy of Kyle Terada, USA Today Sports

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    Baseball wasn't meant to be this way. Recent years have seen an increase in the number of pitches batters are taking, pitching changes, mound visits and time between pitches. In just 10 years baseball players have added 29 minutes, 11 seconds of dead time per game while scoring 13.3 percent fewer runs. If that doesn't grab your attention, I don't know what will.

    How do the Twins rate?

    FanGraphs tracks "Pace," a pitcher's average time between pitches in seconds. Just four seasons ago, pitchers averaged 21.5 second between pitches. In 2014, only five Twins pitchers (Lester Oliveros, Michael Tonkin, Aaron Thompson, Caleb Thielbar, and Glen Perkins) were below this mark. Phil Hughes just missed the mark with an average of 21.7 seconds between pitches.

    Top 3 Pace (minimum 20 IP)

    1. Caleb Thielbar 21.0

    2. Glen Perkins 21.0

    3. Phil Hughes 21.7

    Bottom 3 Pace (minimum 20 IP)

    1. Kevin Correia 25.0

    2. Brian Duensing 24.1

    3. Casey Fien 23.9

    Minnesota's four longest games this season were all extra-inning affairs with these contests averaging four hours and 42 minutes. The club's five fastest games were all under two hours and 30 minutes. The team even had one 10-inning game in Boston that was completed in just over two and a half hours.

    Twins 3 Longest Games of 2014

    1. May 1 vs LA Dodgers (12 innings) 5 hours 11 minutes

    2. April 23 @ TB Rays (12 innings) 4 hours 48 minutes

    3. September 5 vs LA Angels (10 innings) 4 hours 30 minutes

    Twins 3 Shortest Games of 2014

    1. May 17 vs Seattle Mariners 2 hours 26 minutes

    2. August 27 @ KC Royals 2 hours 27 minutes

    3. June 28 @ Texas Rangers 2 hours 27 minutes

    Between 2000 and 2013, the Twins average time have nine inning games has increased from two hours and 56 minutes to three hours and one minute. During that stretch, the shortest average time was two hours and 37 minutes (2005). There were only two seasons during that stretch where Minnesota's average time was above the average time for MLB.

    Finding Solutions

    MLB is experimenting with a variety of solutions and the first few of these were rolled out in this year's Arizona Fall League. These included a pitch clock, batter's keeping one foot in the batter's box, no-pitch intentional walks, a 2:30 pitching change/inning change clock, and a three "time out" limit. There were mixed reviews but game times did decrease.

    MLB's next experimental solution will take place at Double-A and Triple-A this season. The higher levels of the minor leagues will institute pitch clocks this year in an attempt to speed up games. Specifics haven't been ironed out yet but change is in the air.

    If everything goes smoothly in the upper minors this season, it seems like the first major league move might be the institution of a pitch clock. This sweeping change might take a couple of seasons to make it to the big league level but it seems likely that one of the first changes under the Manfred regime will revolve around pace of play.

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    There are a lot of things to agree with on this thread. Like Jimmer said, I don't really mind a long game. I am an old guy so it's fine if the game goes long. I too can see where it is hard to attract new fans who may get bored easily and I understand the need to get home on a weeknight because of school, work, golf etc the next day. i think Jim Kaat had a really good point about batters. Have all of us ever watched a Red Sox - Yankees game? I think it is faster paced watching paint dry and mostly it is batters primping after every pitch. Do batters gloves really get loose after every pitch?

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    Do batters gloves really get loose after every pitch?

    IMO it's clearly a mechanism for batters to make sure they are composed and ready for each pitch.  By now it's become simply a crutch, and/or evidence to a coach who has been on his case that his head is in the game.  If the rules forbade it, they would all find a different mechanism instead (popping oneself on top of the helmet, for instance), and the game would move faster with no loss of focus by the batters. Ditto for pitchers who have developed similar routines between pitches, pawing at the mound and so forth.  It's gotten out of hand on both sides, baseball has the ability to add a rule when things get out of hand, no big deal.

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    For those who think length of game isn't a problem, I'd suggest it might not be so much length of games as lateness of games.

     

    During the Front Office Q&A session at TwinsFest, I asked how concerned the Twins are about pace of games, and Dave St. Peter said the big problem is that the 7th, 8th, and 9th innings are supposed to be the most exciting innings, and on many weeknight games you look around the stands and half the fans have left before the game reaches its conclusion.

     

    I don't think this is ADD or a lack of attention span; it's that people have to get home after a weeknight game. I live in St. Paul, but when I take the bus & light rail to and from a game that's gone til 10:45, I'm often getting home close to midnight. People driving from the exurbs or further are experiencing the same thing--and if you've got kids, there's no way you're staying til the game concludes. That's a problem.

     

    The one thing that irks me is the sheer number of pitching changes that occur, on average, in major league baseball games. This is a fairly modern phenomenon and it's getting "worse" year after year. Baseball has made all kind rules over the years to make the game better. How about limiting the number of relief pitchers that can be used in a game? I hope the Commissioner thinks about it. It wasn't a "problem" that needed to addressed 30 years ago, but it needs to be addressed now.

    I'm also curious about strategies to cut down on pitching changes; that holds much more appeal to me than a pitch clock (even if it is on the books, it just seems distracting for me as a fan--and impossible to implement with runners on base, when the pitcher can just throw over to 1st to buy more time). The three main strategies I've seen are:

     

    1) Outright limiting the number of pitching changes (with adjustments for extra innings). To me, that feels difficult to implement in a way that both impacts the game and doesn't have a radical impact on bullpen management (though in many ways, maybe that's not a loss).

     

    2) Requiring pitchers to pitch to at least 2 or at least 3 batters after entering a game. This one's intriguing to me, but also somewhat radical and could have some problems around the margins (injuries, rain delays, etc.).

     

    3) Capping the number of players who are primarily pitchers on the roster. This one probably holds the most appeal for me--I'd think it would have the least dramatic impact on strategy while still offering strong encouragement to limit pitching changes. And it could give birth to some "go both ways"-style players, i.e. a Drew Butera who's your back-up catcher but steps in to pitch occasionally when the bullpen's worn down (though classifying these sorts of players could cause problems).

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    SockNet, you don't think micro-managing from the bench and bullpen use have radically changed in the last 20 or so years?  

     

    Absolutely it has, as one would expect due to the specialization of relief pitching. I'm all for looking at and maybe changing how mound visits can be done. But does that third or fourth pitching change make up the additional 29 minutes over the past 10 years the article mentions? Get rid of "God Bless America", mascot races, foundation recognitions and the rest of the between inning stuff and see where we're at. Add a little hustling on and off the field and you will have a pace that resembles a college baseball game, and thats with pitches and defensive positioning being called from the dugout. Once you have 2.5 minutes between innings though commercials won't be done before action resumes. 

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    My strong preference is not to mess with actual game play or managerial options. I would be very opposed to limiting pitching changes, or requiring pitchers to pitch to more than one hitter. Those have always been managerial decisions and should stay that way. I also believe the growth of bullpens will eventually self correct, as managers decide they can win more games with a stronger bench than another OOGY.

     

    But I would have no problem with finding ways to speed up pace of play that don't impact actual game play. A pitch clock is an easy solution, as is requiring hitters to stay in the box and hit. Find ways to limit time between innings...first pitch of every half inning should be on its way no more than ten seconds after the last TV ad ends. Find ways to prevent managers from stalling. Consider starting games earlier...6:40 instead of 7:10.

     

    Just don't change the way the actual game is played.

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    I agree but the pitch clock wouldn't be a real imposition on the players. It would simply be a visual representation of the rules already on the books. If anything, the players should appreciate the clarification.

    Its on the books like mixed marriage laws in Alabama are on the books. To start enforcing it now would change the whole pace and feel of the game, for the worse I believe.

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    My strong preference is not to mess with actual game play or managerial options. I would be very opposed to limiting pitching changes, or requiring pitchers to pitch to more than one hitter. Those have always been managerial decisions and should stay that way. I also believe the growth of bullpens will eventually self correct, as managers decide they can win more games with a stronger bench than another OOGY.

     

    But I would have no problem with finding ways to speed up pace of play that don't impact actual game play. A pitch clock is an easy solution, as is requiring hitters to stay in the box and hit. Find ways to limit time between innings...first pitch of every half inning should be on its way no more than ten seconds after the last TV ad ends. Find ways to prevent managers from stalling. Consider starting games earlier...6:40 instead of 7:10.

     

    Just don't change the way the actual game is played.

     

    Agree with 100% of this except for the pitch clock (so maybe just 94% of it).

     

    Like Jim Kaat said, make it about the batter. That seems to be one of the main culprits anyway, the time the batter takes between pitches.

     

    Instead of an actual clock you could just empower umpires to give the ready signal to the pitcher, that way we wouldn't have an actual ticking pitch clock to distract everyone. There's a possibility that a single spring training season of strict enforcement would get guys moving fast again, as long as MLB fully supports the umpires. Which is no sure thing. 

     

    Batter up!

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    I think there are tons of easy common sense ways they can speed up pace of play, but I'm not even sure it's the pace of the game that needs to be adjusted, but also the pace of how they broadcast it...

     

    For pace of the actual game, why does a relief pitcher need to throw 10+ warm-up pitches from the mound? Why does a hitter have to step out of the box after every pitch? Those are just a few examples, each of which would shave off 10-20 minutes of time on their own.

     

    The bigger problem I think, however, is the pace of the TV broadcast caused by the associated advertiser $$$.

     

    Everything is sponsored now: Pitching changes, the seventh inning stretch, the scouting reports they show on air... All these things have a "sponsor" that gets pitched. I'd love to see someone track how much time is spent on plugging a product during a baseball broadcast these days.

     

    And I'm not even talking about commercial breaks, I'm talking about the things during the game broadcast.

     

    "This call to the bullpen is brought to you by [fill in the blank]," etc... I think those seconds would add up pretty quick to significant amounts of time. There's so much extra stuff than the actual game being played, that I think this is what turns off the ADD crowd, or just the casual fans they're trying to cater to.

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    I'm old school and something needs to be done re: pace/time of the games. Way tooooo slooow. I lose interest and I understand all the arguments for letting it be as is, but, there is no reason that a batter steps out as much as they do to adjust equipment or the pitchers hem and haw as much as they do.

     

    I'd rather see a no step out rule for batters and the pitcher must pitch when umpire is ready. Let the umpire count count "1 Mississippi, 2 Mississippi etc." until he gets to "5 Mississippi" and call a ball.

     

    Also stop all the visits to the mounds by limiting them to once per pitcher. They can talk in the dugout between innings ;)

     

    I completely agree.  No more stepping out of the box for very pitch.  No more calling time to slow down the pitcher.  If you need to adjust your gloves do so between pitches.  On the flip side a pitch clock for the pitcher.

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